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PLUGABLE TECHNOLOGIES PLUGABLE USBC-VGA-CABLE USB C

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$36.04
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SKU: USBC-VGA-CABLE
Availability: In Stock
Weight: 1.00 LBS
Shipping: Calculated at Checkout
DisplayPort version: 1.2
Product colour: Black
Cable length: 70.9 (1.8 m)"
Connector 1: USB Type-C
Connector 2: VGA (D-Sub)
Connector 1 gender: Male
Connector 2 gender: Male
Windows operating systems supported: Yes
Mac operating systems supported: Yes
Maximum resolution: 1920 x 1200 pixels
Supported graphics resolutions: 640 x 480 (VGA), 800 x 600 (SVGA), 1024 x 768 (XGA), 1152 x 864 (XGA+), 1280 x 1024 (SXGA), 1280 x 720 (HD 720), 1280 x 800 (WXGA), 1600 x 900, 1920 x 1080 (HD 1080), 1920 x 1200 (WUXGA)
Supported video modes: 1080p
HDCP: No
Connector 1 form factor: Straight
Connector 2 form factor: Straight
Linux operating systems supported: Yes
Other operating systems supported: ChromeOS
Maximum refresh rate: 60 Hz
USB Type-C DisplayPort Alternate Mode: Yes
Refresh rate at maximum resolution: 60 Hz
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Plugable's USB-C to VGA Adapter Cable The Plugable USB-C to VGA Adapter Cable enables older VGA displays to be connected to a computer via a USB-C port or Thunderbolt 3 port which supports “VESA DisplayPort Alternate Mode over USB-C" ("Alt Mode"). DisplayPort signaling is converted to VGA by a chip in the adapter cable. 6 foot/1.8m cable is a seamless, single-cable solution for connecting from your Thunderbolt 3 or USB-C system to your VGA display, allowing for tidy installation and cable management without the need for additional dongles and VGA extension cables. Supports resolutions up to 1920x1080 (1080p) at 60Hz on VGA-equipped monitors, TVs or projectors. Uncompromising Performance Alt Mode adapters allow you to add an additional display output easily and inexpensively on supported systems. Since DisplayPort Alternate Mode is a direct pipeline to the host graphics processor (GPU) in your system, the connected display will function with the same uncompromising performance of a natively attached display. Video and photo editing, gaming, and other resource-intensive tasks are possible assuming that the system's GPU capabilities are sufficient for the application being used.

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